![]() The Flamethrower can pass through walls and enemies, the Lightning Gun locks onto targets and rapidly does damage, and the Tethered Charge is effectively a massive ball and chain. The optional weapons Trace finds aren't always the strongest or most useful, but they all play wildly different from one another. When someone knows there's likely to be a reward in an uncharted part of the map, they are more likely to backtrack to hunt down additional goodies. It's entirely possible to make it to the end with the mandatory upgrades, but these optional acquisitions vary playthroughs from person to person and encourage genuine exploration. Trace is likely going to find more weapons than he actually needs by the end of any given playthrough. His arsenal is far more varied than Samus' ever was, in large part thanks to the emphasis on non-linearity and exploration. That's not to say he's lacking in weapons, though. Trace also doesn't have access to traditional missiles or different types of beams to play around with. There's no Morph Ball for Trace to transform into, nor can he Screw Attack up towards unreachable ledges. While the introduction is filled with little references, it doesn't take long for the game to branch out and start punishing players expecting to coast by with pre-established notions of what to do in an 8-bit Metroidvania setting.Įvery potentially familiar obstacle is met with a brand new solution that completely ignores what Samus would have done. Going left will reward the first proper weapon, and going right will start the adventure in earnest. ![]() Happ doesn't waste any time alluding to Samus Aran's NES escapade, placing the protagonist, Trace, in an opening room that caters to anyone familiar with Metroid. It's quite clever then that Thomas Happ, Axiom Verge's lone developer, would choose an underutilised source for homage. While certainly an important and influential game, it hasn't managed to maintain the same level of love as its SNES sequel. Axiom Verge, however, focuses its tribute on the original Metroid. As Super Metroid is widely considered to be the high point of the franchise's legacy, it's almost to be expected that any title paying tribute to the series would lift from the SNES classic.
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